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Side project(s): Grokking Windows development from the top of the stack to the kernel; everything from Win32, WinUI, WPF, COM, to user- and kernel-mode driver development. It's fun to write drivers in modern C++. Also, massively procrastinated, Vulkan/D3D12 cross-platform game engine written in C++23/26, work-in-progress.

Full time work: GPU driver development and integration for a smartphone series. It's fun to see how the sauce is made.

Eventually: hope to pick up Rust.





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