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Pity that Khronos never got the support they needed to make cross-platform raster APIs a reality. I mean really, what an enormous and crying shame that a successor to a highly-demanded API like OpenGL never emerged. It's really quite sad that users never had a corporate champion to resist the allure of a proprietary graphics API. The stage was set for every modern OS to be unified under a new raster library, but the setting was dashed for a petty buck. Quite a tragedy.

Ah well, it's funny to see people complaining because it really solos out the OS you're using. Windows users have native DirectX, Linux users have near-flawless DXVK, and Mac users... well, Mac users get what Apple gives them, and they have to learn to be happy with it.



Just like PlayStation, XBox and Switch.

Game studios aren't FOSS indie devs stressing out about 3D APIs.

They are used to specific hardware since the Atari and Magnavox.


> Game studios aren't FOSS indie devs stressing out about 3D APIs.

You should tell them that, they must not be aware considering all the APIs they pass over and platforms they avoid.


Exactly because of my past history with the games industry 20 years ago, and some contacts I still have, I know much better than random HN commenter ranting about why studios don't care.

Food for thought, not even the studios targeting Android/NDK care about GNU/Linux, despite both platforms having the same 3D, audio and device API relevant for games.

It isn't the APIs that make them not care about GNU/Linux.


Totally, duly noted. Do try out Digital Combat Simulator when Mac figures out the whole DirectX thing though, it's a must-see on recent machines. Ciao!




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