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> But eventually you need to produce revenue.

Often it might be a case of:

"We're doing X revenue right now. Let's do whatever it takes to (try and) increase that revenue".

Versus:

"We're doing X revenue right now. Let's use that revenue to do the best we can & improve product. Hopefully bringing in more customers, so we'll have more resources to improve product or develop new ones".

The 1st is profit focussed, leading to enshittification.

The 2nd is customer-focussed, leading to innovation & better products.

Unity clearly chose to chase profits above customer satisfaction.



I mean... it is a business. The step they take is shitty and very possibly long term damaging to their business, but I can't blame them for prioritizing profit.




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